![]() Phew, I am bad at explaining things, sorry if that was long-winded! :p I have 27 non-default skins in my game, so I try not to have more than one "color dot" per skintone or my skintone panel just gets too crowded for my liking. If that's the case, I generally replace the color ramp with a multi-tonal one, or a default ramp if it's appropriate. But sometimes skintones come with weird color ramps or too many color ramps - I never use the rainbow ones, for instance. Sometimes the custom ramps are awesome and perfectly suited to the skintone - I haven't touched any of Navetsea's ramps. Some skintones are packed with EAs default color ramps, and many are also packed with custom color ramps. (When you load a skintone in game, it overlays the color ramp onto the face/body texture - and you adjust it according to where you want the color to be.) So in order to change the ramp, or add an additional ramp, you have to actually edit the package file. If you open up a skintone in Cmar's Skininator you can change the color ramp. dds (texture) file that is part of the skintone package. ![]() The numbers that show up in sliders in CAS are a function of either Master Controller or S-Club's Slider hack - this applies to the face body sliders, but there are no numbers on the skintone ramp in the game. ![]()
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